Wraith Recon - Woodinville, WA

Wraith Recon, Episode Two - Our Story Thus Far
You'd sacrifice your life to serve. But would you sacrifice something greater?

After returning to the ultra-secret Spellcom Keep within the Free Kingdom of Dardarrick, Wraith Four foiled an assassination attempt on their commander, Derrall Ruhrk.

The assassin, a strange ape-like man, cast a strange sleeping spell on everyone in the keep. Mysteriously, the spell only had minor effects on the Wraith team. They attempted to subdue the ape man, but he escaped, leaping off a balcony and plunging four stories to the dark forest.

Together with their new teammate, a dragonborn Paladin named Zak, the team tracked the assassin. After four days, the ape man’s tracks ended at a earth-quake-wrought chasm. The team scaled down the chasm and up a pouring waterfall, all the while assaulted with rocks by shadowy fiends.

Behind the waterfall they discovered an underground compound, and bravely ventured forth, determined to solve the mystery of who had subdued Spellcom, and why.

It was their second mission. It was not even official. Without Spellcom to guide them, they were blind.

Their rogue, Kioska, brilliantly disabled a trap that could have killed several team members. Immediately after that, the team fought of a regiment of decrepit skeletons and a screeching swarm of needle-tooth drakes.

Barely surviving the combat, the team realized they were in an ancient, abandoned eldtrich laboratory. While exploring the cavernous room, a gelatinous cube attacked them. It engulfed Zak and his fellow Dragonborn, Torlasar.

Their teammates fought on. Soon, the Dragonborn Wraiths escaped the oozing cube. Under the leadership of warlord Torlasar, the team reorganized. While the two heavily-armored dragonborn kept the monster at bay, ranger Fiona, rogue Kioska and wizard Thuranthalian shot blow after blow into the disgusting creature. The five Wraiths worked as a team, their motions well-orchestrated clockwork. They finally destroyed the horrid beast. Exasperated, exhausted and delirious, they watched the fiendish ooze melt.

The team dressed each others’ wounds. There was still no word from Spellcom. Though the teammates didn’t communicate in any way, each knew the others’ thoughts:

How much worse could it get?

Wraith Recon, Episode One
You'd sacrifice your life to serve. But would you sacrifice something greater?

They knew it would be tough. They just didn’t know how tough.

Wraith Unit Four, a magically-assisted special-operations team, barely survived their first mission.

They journeyed into ancient ruins of an unknown culture within the the enemy state of Lorn. They faced rabid kobolds, rotting vampires and evil spirits—not to mention the treacherous cleric, Miranda Steele.

They recovered the Lyre of Ishtar, and in the hands of their wizard, Thuranthalian, defeated the powerful vampire priest, Bashanipal. The cleric, however, escaped.

They returned as heroes, bearing the Lyre of Ishtar. But the lingering feeling of failure ails their hearts. What happened to Miranda Steele? Would she strike again at the heart of Spellcom? What other ancient evils does she seek to awake?

One mission changed everything for these rookie Wraiths. The quick-and-dirty escort mission had turned into a crawl through the pits of hell. Spellcom knew what it was sending them into. The question is, why didn’t Wraith Four’s commanders tell them? And after the betrayal of Steele, who could they trust?

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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